Day+6

=Lord of the Flies....In Conclusion....= = media type="youtube" key="fMEQcKwCZ-s" height="351" width="576" = = = = Are you interested in testing your skills at this Lord of the Flies Game? Click on the link below to go to this free game made by nobelprize.org. Enjoy! [|Lord of the Flies Game] = = Read the Directions below to understand how to play! Trust me, you need to read the directions first! = = Note: In Class on Day 6, we will test our Lord of the Flies comprehension with a fun game of Jeopardy! = = The Lord of the Flies Game - Help = Aim of the game: This game is supposed to be played after one reading the book "Lord of the Flies" by William Golding. The aim is to introduce some basic analytical aspects concerning the book and to challenge the reader's memory through play. You will be evaluated at the end of the game. If you're really skilled you could score five butterflies out of five! 1. After a short introduction, you will see the island. The only thing that moves is the silhouette of a boy. As you move your mouse cursor over the boy, a yellow "X" appears. Click on it with the mouse button to explore part one of the game. 2. In the first part of the game, you are supposed to match objects, thoughts and sentences with the correct boy. Match an object by pointing at it with the mouse, drag it with the mouse button pressed down to the black area symbolizing the boy and release the mouse button. If you drag the object to the correct boy, it disappears and a black dot appears on the boy's name sign. If you choose the wrong boy, or if you drop the object outside the black silhouette, it jumps back to its original position. When you have matched everything, you will see all the boys and a "Go on" sign appears in the bottom righthand corner. Click on it with the mouse button. 3. You now return to the island. The only things that move are pigs running in the forest. As you move your mouse cursor over them, a yellow "X" appears. Click on it with the mouse button to explore part two of the game. 4. In part two, you have to match one object with each palm tree. Match an object by pointing at it with the mouse, drag it with the mouse button pressed down to the trunk of a tree and release the mouse button. If you drag the correct object, it stays below the trunk and three signs with quotes from the book appear on the trunk. If you move an incorrect object to a tree, a sign with a quote appears as a hint and the object jumps back to its original position. When you have matched everything a "Go on" sign appears in the bottom righthand corner. Click on it with the mouse button. 5. You now return to the island. The only thing that moves is a palm tree. As you move your mouse cursor over it, a yellow "X" appears. Click on it with the mouse button to explore part three of the game. 6. In part three of the game, a parrot asks you four questions about the book. Two possible answers are given to each question. Choose an answer by clicking on the speech bubble. If you pick the correct answer a butterfly will stay on a flower. If you pick the wrong answer a flower will wither. When you have answered the four questions, a "Go on" sign appears in the bottom righthand corner. Click on it with the mouse button. 7. You now return to the island. The only thing that moves is a boy who jumps on and off a boat. As you move your mouse cursor over him, a yellow "X" appears. Click on it with the mouse button. 8. The final screen shows your score as a number of butterflies, and gives a little information about the author William Golding. Click on the "Go on" sign to find links to William Golding's biography, Nobel Lecture, Nobel banquet speech and much more.

but being the choir leader Jack needs the hat with the golden emblem, while Roger and Simon have silver emblems. Observe that the bigger hat belongs to Roger.
 * KEY:**
 * Who's who?**
 * Clues:** All three choir boys - Roger, Jack and Simon - need a "choir hat",


 * Symbolism**


 * Who is right?**

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